GAMETOR / NEO-FORTH

NEO-FORTH · FIELD MANUAL

NEO-FORTH game guide

Defend Mars in GAMETOR’s browser shooter. Play solo or in co-op with up to 4 pilots, or join two-team versus battles with up to 8 players.

Play now →

Controls

Left-click to aim and fire. Right-click to turn and move; double right-click to turbo. Use the wheel or 1–4 to select weapons, E for your ability, B for a bomb and R for a scout drone. F selects all allied BOTs; X returns them to autonomous control.

E uses an ability if energy and cooldown allow it. B uses a carried bomb; R launches an unlocked scout. F selects allied BOTs and X restores autonomy. Settings contains sound, language and help. Other players keep fighting while you read help or open menus online.

Create room opens a lobby. Its creator is the host; combat has not started yet. Before launch, the host selects 2–4 co-op units or 2–4 units for each of ALPHA and BRAVO, then applies. Matches can be 3v3 or asymmetric, such as 2v4. Capacity includes people and BOTs. Empty seats are filled by BOTs, so you can launch without waiting for everyone.

Four craft roles

Assault craft · VANGUARD

Assault craft · VANGUARD

A wedge-shaped craft with twin barrels. Eliminate distant threats and break enemy lines with piercing rounds. Prioritize bosses and distant threats. Rapid Breakthrough focuses dangerous targets and adds penetration to break their formation. 2 attack drones fly ahead and each fire at nearby enemies. R or Drone button. Unlock: LV 5 + 2 research cores. Active 10s / cooldown 35s; at LV 8 + 3 cores: 14s / 25s. Ends when your craft is downed.

Medic craft · LIFELINE

Medic craft · LIFELINE

A white rescue hull with crescent support pods. Reach endangered allies quickly and restore the front with healing beams and emergency rescue. Approach fallen allies. Proximity rescue is 1.5× faster. With 45 repair energy, Emergency Pulse instantly revives one ally in range. 3 healing drones orbit your craft and heal wounded allies. They cannot revive downed allies. R or Drone button. Unlock: LV 5 + 2 research cores. Active 10s / cooldown 35s; at LV 8 + 3 cores: 14s / 25s. Ends when your craft is downed.

Plasma craft · INFERNO

Plasma craft · INFERNO

A broad crescent hull with orange furnace nozzles. Sprays a wide plasma fan into nearby groups and escapes danger with a brief shield. Lure groups into a chokepoint. Deploy the ring to leave a 3-second damage zone, then escape under a 1.5-second shield. 1 thermal drone orbits your craft and deals area heat damage to up to 3 nearby enemies. R or Drone button. Unlock: LV 5 + 2 research cores. Active 10s / cooldown 35s; at LV 8 + 3 cores: 14s / 25s. Ends when your craft is downed.

Science support craft · ORACLE

Science support craft · ORACLE

Concentric orbital rings and hovering support drones. Slows enemies and controls scattered targets with chain pulses. Watch charge warnings. Interrupt charges with the field, then give your squad time to fight using slow and chain pulses. 4 control drones spread ahead, slowing enemy movement by 35%. Their scan range is 25% larger. R or Drone button. Unlock: LV 5 + 2 research cores. Active 10s / cooldown 35s; at LV 8 + 3 cores: 14s / 25s. Ends when your craft is downed.

Enemies and weaknesses

Arka's guide organism. Spores in its chitin shell direct units of other materials. Physical rounds work against the joints in its heat-dispersing shell.

A conductive circulation organism that carried ions through the ice. Its fluid body sheds impacts, but electricity spreads through its internal circuits.

Frozen armor organisms maintain the return facility's low temperature. Heat must break their bonds; freezing them further will not help.

Hot vapor organisms carry underground heat to the surface. They withstand more heat, but cold destroys the temperature gradient that holds their bodies together.

Wave progression

Face tiny enemies in waves of 2, 4, 8, 16, 32, 64 and 128. After clearing most of a wave, progress to 2 medium enemies with small escorts, then larger mixed formations and broodmothers. Movement gets faster and spawn intervals shrink as you progress. Squad versus lasts 3 minutes.

The first enemies spawn about 0.25 seconds after launch. Downtime between early small-enemy waves is about 3 seconds shorter. In-wave formation intervals and later reinforcement rules are unchanged.

4v4: first to 20 kills, or most kills after 3 minutes, wins. Equal scores draw. Craft respawn after 7 seconds with brief shielding. XP, mothership level and battle CR are shared only within your team. Weapon upgrades, core effects and gear belong to each craft.

Cores and loot

Right-click an item: your craft follows it, then pulls it in nearby. If it gets too far away, the link breaks and you may miss it. Collect within 20 seconds.

Right-click diamond credits to attract and collect them. Circular outlines appear only when selected. Aimed shots can destroy credits; each passing untargeted bullet also has a 20% chance to shatter one.

Scheduled supplies fly in from beyond the battlefield like meteors. Defeated enemies scatter rewards at their wreck. Right-click to track and collect moving supplies. Supplies expire 20 seconds after spawning.

Right-click selects a pickup. Holding the button and moving the pointer changes the destination; click and release to keep following one item. Items are pulled in within 160 world units; beyond 900 the link is released. Move closer and select again. Manual movement, another right-click destination, menus or destruction cancel collection. Targeting does not extend the 20-second lifetime. Another craft can collect it first, and gunfire can destroy it without a reward.

Technology Core

Technology Core

Each pickup adds 2 levels to your equipped weapon and 2 research cores. Each weapon level adds 20% base damage. Research progress caps at 3; weapon upgrades continue beyond that. Unlock technology at mothership LV 3/5/8 plus research progress 1/2/3. Disappears after 20 seconds on the ground.

Speed Core

Speed Core

Selected weapon fire rate +15%, up to +60% over 4 pickups. Also grants 2 research core units. Replaces 30% of existing core drops; no extra spawns. At the cap, grants +2 weapon levels instead. Expires after 20 seconds. Upgrades reset on a new sortie. This increases fire rate, not movement speed. Select the weapon to improve before collecting.

Firepower Core

Firepower Core

Selected weapon damage bonus +25%, up to +100% over 4 pickups. Also grants 2 research core units. A rare core replacing 5% of existing core drops. At the cap, grants +2 weapon levels instead. Expires after 20 seconds. Upgrades reset on a new sortie.

Clairvoyance

Clairvoyance

Rare radar upgrade. Each pickup increases the collecting craft’s map, enemy detection and scout drone range by 40%, up to 120% over 3 levels. Enables enemy detection from the first pickup. Replaces 10% of existing core drops. At maximum level, converts to a technology core. Resets on a new sortie.

Equipment Crate

Equipment Crate

Supplied every 3 minutes. Collect to open and reveal equipment for a specific craft. Leave other craft's gear for its pilot. Crates disappear after 20 seconds; revealed gear gets a fresh 20-second pickup window. Common 58% · Rare 28% · Epic 12% · Legendary 2%.

Bomb

Bomb

Bomb: collect one charge, carry up to 2. Press B or the bomb button to damage enemies and clear hostile bullets. Bosses may survive.

Credits · battle CR

Credits · battle CR

Credits: small diamond crystals dropped by enemies. Collect to earn shared battle CR and mothership XP. Spend CR in the workshop for guaranteed upgrades to unlocked weapons. Balance and upgrades reset on a new sortie.

Shield capsule

Shield capsule: grants 6 seconds of shielding, stacking to 12 seconds. It does not heal your hull.

Auto-fire chip

Auto-fire chip: starts 30 seconds of automatic fire, stacking to 60 seconds. Resume manual fire when it expires.

Energy

Energy: approach to collect team mothership XP. Energy on the field also expires after 20 seconds.

The story of Mars

The Red Planet's Second Dawn

Mars's ice was humanity's drinking water for tomorrow, and the Arka swarm's blueprint for a homecoming. War began the day two civilizations tried to draw their future from the same strata.

Play now →